![]() ![]() The Rogue One DLC for Star Wars Battlefront is out today for season pass holders. Just so long as we don't end up with a lacklustre motion controlled lightsabre battler.Netflix Orders More Marvel The Rundown Today in the Rundown, we find out how Netflix is getting more heroic with Marvel, learn when you'll be able to watch the new X-Men TV series Legion, unleash the snark with a look at the next Transformers movie, join the fight with Christopher Nolans WWII movie Dunkirk, ignite the rebellion with the Rogue One DLC for Star Wars Battlefront, and finally, get the latest on Star Trek: Discovery! And speaking of Rogue One, gamers can jump into the Rebellion right now. The Fighter Squadron mode already has the cockpits so that’s easily done, and since a lot of the actual shooting is in first person mode anyway, a simple recalibration of the sticks to the headset's motion control would be pretty easy to implement.īut if the technology does go well with the game’s modes, there’s no reason to think other Star Wars games won’t support VR in some way, shape, or form - especially with the iconic moments the franchise can call upon from the past, as well as future concepts from the new movies A first person view of this could be great. Battlefront has some training modes, including the Endor Bike chase. ![]() What we’re likely to get is probably more of a tech demo. ![]() You also normally don’t get a lot of in-game time with these vehicles either, but that doesn’t mean it wouldn’t be cool. The only problem is that it would be pretty slow, and would probably be quite awkward to change from the first person shooting mode to vehicular controls whilst in VR. Being able to move the guns at the front of the Walker using your head with a full on HUD display while using the pad to control the vehicle's legs (left stick, right stick) would be a cool challenge. In Battlefront’s Supremacy and Walker Assault modes, you get to control an AT-ST or an AT-AT. With the planned DLC for Battlefront including the Death Star, the potential for this mode in VR is massive.Īnother thing that would be interesting would be full control of the ground vehicles. It would give you a longer time in the cockpit and a much more enjoyable immersive experience. The ability to change targets, balance your ship’s power requirements, have big space battles against huge Star Destroyers or Corellian Transports with super close fly-bys. Instead imagine playing something like TIE Fighter or X-Wing Alliance with this kind of support and graphical upgrade. It’s not a stretch to assume that Battlefront VR will support the Fighter Squadron mode.įull VR views of the inside of a TIE Fighter, an X-Wing, or the Millennium Falcon would be awesome, but the problem with that mode is that you can die very quickly and not really get a lot of cockpit time. A VR POD Racer game would certainly get my money.Ĭockpit views are of course the bread and butter of immersive VR experiences, as many space games can already attest to. You could even look at Sebulba’s ugly face as he tries to kill you. Super fast, with 270 degree views from the cockpit of your craft, and a glowing dashboard to tweak your engine levels and frantically mash if you take some damage. The Wipeout-esque title, with an excellent feel for speed, would work brilliantly in VR. A particular stand out would be the best thing to come out of the dirge that was The Phantom Menace - 1999’s POD Racer game for the N64. There's a vast array of gaming we'd like to see converted to VR. The possibilities with VR and Star Wars are massive, verging on endless. ![]() Right now that's all fantasy, but with Star Wars: Battlefront heading to the PSVR, those big gold letters will be scrolling directly past our VR-headset covered eyes. The outline of a colossal spacecraft begins to appear as laser beams screech by you.Ī small Corellian Corvette rushes over above you, and you realise you are about to be utterly eclipsed by the immense size of the incoming Star Destroyer. The VR headset allows you to look down and see Tatooine below you, and you turn around to see small flashes of light getting ever closer. The overture of John William’s iconic score begins blaring into your ear holes, the words “Star Wars” appear in front of your eyes, flying away into deep space. ![]()
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